Minotaur vs Kobold
from this
![minotaur](assets/minotaur-symbol.png)
![vs](assets/battle-symbol.png)
![kobold](assets/kobold-symbol.png)
1200
100
20
0%
200
30
10
95%
50%
Rules
- Damage =
-
- Both character attack simultaneously
Battle Log
Knight vs Dragon
from this
![knight](assets/knight-symbol.png)
![vs](assets/battle-symbol.png)
![dragon](assets/dragon-symbol.png)
300
80
30
90%
33%, 3x ![Damage dmg](assets/damage-symbol.png)
1500
120
60
0%
25%
Rules
- Damage =
-
- Both character attack simultaneously
Battle Log
Wolf vs Sheep
from this
![wolf](assets/wolf-symbol.png)
![vs](assets/battle-symbol.png)
![sheep](assets/sheep-symbol.png)
500
80
30
66%
75%, 15
per Turn
300
60
20
50%
Increase 90
, 20
, and 25%
per
Bleeding level
Rules
- Damage =
-
- A bleeding wound causes 15
per turn and lasts forever, damage starts ticking in the next turn after wound is inflicted
- Each bleeding wound boosts the sheep's
by 90,
by 20 and gives him a 25% bonus chance to
- Whoever kills the other first is considered the winner, regardless of what happens after the battle
- The sheep has accepted his death as the most likely outcome, but he's determined to kill the wolf before bleeding out
Battle Log
Peasant vs Werewolf
from this
![peasant](assets/peasant-symbol.png)
![vs](assets/battle-symbol.png)
![werewolf](assets/werewolf-symbol.png)
500
70
40
75%
50%, 4 times in a row (still takes into account
Evasion)
1000
90
50
20%
25%
33% (after
Defense Break)
Rules
- Damage =
-
- Both character attack simultaneously
- If the peasant turns into a werewolf, he loses immediately
Battle Log
Mage vs Mirror
from this
![mage](assets/mage-symbol.png)
![vs](assets/battle-symbol.png)
![mirror](assets/mirror-symbol.png)
200
100
20
50%
33%
100
0
10
0%
66%
Rules
- Damage =
-
- Turn-based, mage begins first
- Power bolts is not affected by reflection
- It's a magic mirror so it's immune to physical attacks
- Mage sucks and only knows one spell : lightning bolt
Battle Log
Custom Match
Create your own match!
![player_1](assets/character-symbol.png)
![vs](assets/battle-symbol.png)
![player_2](assets/character-symbol.png)