Minotaur vs Kobold
from this
1200
100
20
0%
200
30
10
95%
50%
Rules
- Damage = -
- Both character attack simultaneously
Battle Log
Knight vs Dragon
from this
300
80
30
90%
33%, 3x
1500
120
60
0%
25%
Rules
- Damage = -
- Both character attack simultaneously
Battle Log
Wolf vs Sheep
from this
500
80
30
66%
75%, 15 per Turn
300
60
20
50%
Increase 90 , 20 , and 25% per Bleeding level
Rules
- Damage = -
- A bleeding wound causes 15 per turn and lasts forever, damage starts ticking in the next turn after wound is inflicted
- Each bleeding wound boosts the sheep's by 90, by 20 and gives him a 25% bonus chance to
- Whoever kills the other first is considered the winner, regardless of what happens after the battle
- The sheep has accepted his death as the most likely outcome, but he's determined to kill the wolf before bleeding out
Battle Log
Peasant vs Werewolf
from this
500
70
40
75%
50%, 4 times in a row (still takes into account Evasion)
1000
90
50
20%
25%
33% (after Defense Break)
Rules
- Damage = -
- Both character attack simultaneously
- If the peasant turns into a werewolf, he loses immediately
Battle Log
Mage vs Mirror
from this
200
100
20
50%
33%
100
0
10
0%
66%
Rules
- Damage = -
- Turn-based, mage begins first
- Power bolts is not affected by reflection
- It's a magic mirror so it's immune to physical attacks
- Mage sucks and only knows one spell : lightning bolt